Possible update to Comet-Flavored powerups I'm considering adding an effect to comet-flavored powerups where it would have a chance, on consumption, of launching a Comet, which would seek out a random enemy sector and destroy up to 100 drones in a firey flyby. Whatchoo think?
That sounds .... almost useless and insanely overpowered at the same time?
But mostly overpowered, unless it averages near zero killed drones. If it kills 50 on average, it's worth 75 drones, suddenly outclassing every other powerup by a factor of 3 or more just with that.
it would have certain tactical/psych effects as well. you'd have to be wary of your inner sectors falling below that number, else risk the chance of a second comet wiping out the survivors and opening a hole in your shell defenses.
I would also be curious to see if the "relative high value" of randomly launching a comet would really make the comet powerups more desirable than Gnomes or Monkeys. You'd be launching a comet at a randomly chosen sector not aligned to you, and not always (you'd sometimes get the regular sugar/booze payout). It has MMG aspects that might attract beyond the value of randomly irritating your enemies. The occasional nature of the big, violent payout weighing against your desire for gnomes and monkeys... :D
On the one hand, shell defense and such is seeming sort of outmoded now, and it seems more balancing that if you manage to scrape out some defensive advantage, you have to pay for it in some respects. After all, the "rest of us" have pretty much lost any chance of a reciprocating advantage to match.
But then again, the thought of getting comet-spammed and having holes opened also seems perhaps a bit unbalanced. Though, then again, the chance that an informed team would have less than 101 drones, or 1001 drones / sector if this mechanic was implemented is about... nil. And a proactive team would be keeping up and refilling hits anyway.
Hmm... well, I'd say give the mechanic a shot for a cycle or two, see how it rolls. It's not like we hardly ever have two cycles with the same mechanics anyway, right?
I do think I would put in a mechanism to keep it from hitting the same sector in a certain amount of time if that is possible, either an hour or a day, so that it is possible for people to do maintenance and keep sectors at 101 or above, I don't like the idea of a coordinated comet attack being an effective tactic. Adding something that makes internal sectors require maintenance is good though.
While I do agree that there should be something to make it undesirable to just dump 1 drone on internal sectors, it sort of seems like this idea would just make it so you could just dump 101 drones on internal sectors instead. The other teams might get lucky and manage to land two comets on a square before it gets reinforced, but if the comet destruction is rare it seems like it'd be a pretty unreliable tactic.
Sure, but in a situation like we're in now with a society holding about a third of the sectors, that's 363 sectors. Even if there's only one enemy society, a comet has a 1/363 chance of hitting any given sector. If three society members have low HP and use 10 comets a day (which seems like a lot of comets, especially if they become valuable enough people will want to use that many of them), that's a 1/12 chance of the same sector being hit twice...and that's at a 100% comet attack rate, which munk said probably wouldn't be the case. Plus, munk said the comet would kill up to 100 drones, so there's a chance two comets might not even wipe it out. And if you put 201 drones, you just cut the chance of wiping them out in half again.
And that's if one society holds a third of territory and nobody else holds anything. In a situation like we're in now, it'd be even less likely to hit the same place twice.
So it's a risk to be accounted for, but it doesn't really seem like it would do much to break a stalemate.
Of course, now that I've typed all that out and spent all that time thinking about it, I actually do kind of like the idea. I don't think it will solve any problems on its own, but it will at least make holding sectors a little more expensive, and force societies to pay attention to the areas they hold rather than setting and forgetting.