Turkeys now reward Trades and Chi instead of turns. Foods and Drinks now can give a wider variety of stats, now including Trades, Sexual Chi and Confidence. This is in addition to Creativity, Turns and the like.
This is step 1 in the coming rebalancing of foods and drinks, with an eye towards making different foods give different stats rather than them just being a way to max out turns (and hopefully widening your guys palates beyond Turkeys and Soft Tacos/Fat Bobs). There will be foods more suited to traders which hopefully will be more enticing than Turn-Max foods.
To test this out, I've made the base food item "Turkey" now give trades and Chi rather than the absurd amount of turns it used to. As a base food item, it gives rather more trades than it eventually will, but we're just testing it out now.
Recipes will also be rebalanced to give a combination of the stats contained in the ingredients. Again, this is to encourage making complex foods to eat rather than just eating whatever you can buy at a store. This is all coming soon, so expect foods/drinks to be a little weird while we fiddle around.
Hmm, with the amount they cost to buy and the amount of trades it gives, that is a losing proposition. Even if you mined the ore and the turkey gave you the maximum trades, you still lose 6500 starbux per turkey.
I was only looking in properties, and it was empty for the duck. I was looking for Tranya the other day, and found the same. Maybe it could say 'someplace special' or something? I figured Laddie Moes might be a source, but blank didn't really make me pay attention to the reset-safe stuff.
What is DC-able? Says the duck is. Maybe deconstructable? If so, what do I get if I do that? And can I put it back together?
Most appreciative of your help, by the way, thanks again.